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Internet Wargaming with Distributed Processing Using Client-Server Model

Jazyk AngličtinaAngličtina
Kniha Brožovaná
Kniha Internet Wargaming with Distributed Processing Using Client-Server Model Gregory L Tarr
Libristo kód: 08218085
Nakladateľstvo Biblioscholar, október 2012
The development of a multi-player wargame, accessible on the Internet, is presented. This paper disc... Celý popis
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The development of a multi-player wargame, accessible on the Internet, is presented. This paper discusses how the client-server model of the World Wide Web (WWW) can be used to implement the five functions of an interactive game. These five functions are registration, interaction, synchronization, adjudication, and graphic display. The techniques used to implement these functions include client-side scripting, server-side computation using the Common Gateway Interface (CGI), and graphical user interface design using the Hyper Text Markup Language (HTML). The strengths, weaknesses and applicability of the client-server techniques are examined within the context of the game functions. Critical to this analysis is the current state of the software available for implementing the chosen client-server methods. Browser software and the available computer language programming environments are examined for portability, utility and end-user acceptability. (AFEX) was "ported" to the Internet. The engineering solution is chronicled here. The WWW changed dramatically over the course of this project and several recommendations for future work are presented to capitalize on these changes.

Informácie o knihe

Celý názov Internet Wargaming with Distributed Processing Using Client-Server Model
Jazyk Angličtina
Väzba Kniha - Brožovaná
Dátum vydania 2012
Počet strán 48
EAN 9781286861837
ISBN 9781286861837
Libristo kód 08218085
Nakladateľstvo Biblioscholar
Váha 104
Rozmery 189 x 246 x 3
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