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"Take advantage of open-source software tools for practical 2-D and 3-D programming" "Handbook of Geometric Programming Using Open Geometry GL" is a comprehensive reference on the practice of geometrics and graphics programming. It is based upon and utilizes the industry standard open-source graphics API, Open GL. Readers will find a complete compendium of all methods and classes for Open Geometry GL, using any standard computer operating system (Windows 2000, Windows NT, Unix, and Linux). They will learn how to use these methods and classes and apply them in theoretical and practical applications for 2-D and 3-D graphics and animation, and data exchange, as well as create their own easily programmed extensions using C++ language. Topics and features: Reinforced with more than 100 extensive documented examples Flexibility and extendibility with open-source code and API library, for custom solutions to any geometric or graphics problems Object-oriented viewpoint for all methods and programming in C++ Based upon Open GL API and standards A comprehensive "toolkit" that is easy-to-use for beginning and advanced users of Open Geometry GL Includes new coverage on projective geometry, fractals or Bézier surfaces, and B-spline surfaces With its accessibility, breadth, and well-devised organization, this handbook is a superb resource for those looking to develop a solid grounding and expertise in geometric programming with Open Geometry GL. It is an indispensable reference work ideally suited for practitioners, professionals, and researchers.