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Educational Potential of Computer Games

Language EnglishEnglish
Book Hardback
Book Educational Potential of Computer Games Simon Egenfeldt-Nielsen
Libristo code: 01254062
Publishers Bloomsbury Publishing, June 2007
There is increasing focus on the use of computer games across all ages. The trend is leading to educ... Full description
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There is increasing focus on the use of computer games across all ages. The trend is leading to educators, theorists and researchers, most especially those in the UK, US and Nordic countries, investigating how games can be effectively applied in everyday learning contexts. In this book, based on his PhD dissertation, Simon Egenfeldt-Nielsen aims to establish a new framework for understanding educational use of computer games that go beyond what we know as edutainment. The book presents a thorough overview, analysis and discussion of current research and then goes on to create the foundation for a new approach to educational use of computer games that goes beyond current reliance on behaviorism.

About the book

Full name Educational Potential of Computer Games
Language English
Binding Book - Hardback
Date of issue 2007
Number of pages 240
EAN 9780826497475
ISBN 0826497470
Libristo code 01254062
Weight 512
Dimensions 154 x 230 x 23
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